Author: Dean Gaudet
Apache is a general webserver, which is designed to be correct first, and fast second. Even so, its performance is quite satisfactory. Most sites have less than 10Mbits of outgoing bandwidth, which Apache can fill using only a low end Pentium-based webserver. In practice sites with more bandwidth require more than one machine to fill the bandwidth due to other constraints (such as CGI or database transaction overhead). For these reasons the development focus has been mostly on correctness and configurability.
Unfortunately many folks overlook these facts and cite raw performance numbers as if they are some indication of the quality of a web server product. There is a bare minimum performance that is acceptable, beyond that extra speed only caters to a much smaller segment of the market. But in order to avoid this hurdle to the acceptance of Apache in some markets, effort was put into Apache 1.3 to bring performance up to a point where the difference with other high-end webservers is minimal.
Finally there are the folks who just plain want to see how fast something can go. The author falls into this category. The rest of this document is dedicated to these folks who want to squeeze every last bit of performance out of Apache's current model, and want to understand why it does some things which slow it down.
Note that this is tailored towards Apache 1.3 on Unix. Some of it applies to Apache on NT. Apache on NT has not been tuned for performance yet; in fact it probably performs very poorly because NT performance requires a different programming model.
The single biggest hardware issue affecting webserver
performance is RAM. A webserver should never ever have to swap,
swapping increases the latency of each request beyond a point
that users consider "fast enough". This causes users to hit
stop and reload, further increasing the load. You can, and
should, control the MaxClients
setting so that
your server does not spawn so many children it starts
swapping.
Beyond that the rest is mundane: get a fast enough CPU, a fast enough network card, and fast enough disks, where "fast enough" is something that needs to be determined by experimentation.
Operating system choice is largely a matter of local concerns. But a general guideline is to always apply the latest vendor TCP/IP patches. HTTP serving completely breaks many of the assumptions built into Unix kernels up through 1994 and even 1995. Good choices include recent FreeBSD, and Linux.
Prior to Apache 1.3, HostnameLookups
defaulted
to On. This adds latency to every request because it requires a
DNS lookup to complete before the request is finished. In
Apache 1.3 this setting defaults to Off. However (1.3 or
later), if you use any Allow from domain
or
Deny from domain
directives then you will pay for
a double reverse DNS lookup (a reverse, followed by a forward
to make sure that the reverse is not being spoofed). So for the
highest performance avoid using these directives (it's fine to
use IP addresses rather than domain names).
Note that it's possible to scope the directives, such as
within a <Location /server-status>
section.
In this case the DNS lookups are only performed on requests
matching the criteria. Here's an example which disables lookups
except for .html and .cgi files:
But even still, if you just need DNS names in some CGIs you could consider doing theHostnameLookups off <Files ~ "\.(html|cgi)$"> HostnameLookups on </Files>
gethostbyname
call in the
specific CGIs that need it.
Similarly, if you need to have hostname information in your server logs in order to generate reports of this information, you can postprocess your log file with logresolve, so that these lookups can be done without making the client wait. It is recommended that you do this postprocessing, and any other statistical analysis of the log file, somewhere other than your production web server machine, in order that this activity does not adversely affect server performance.
Wherever in your URL-space you do not have an Options
FollowSymLinks
, or you do have an Options
SymLinksIfOwnerMatch
Apache will have to issue extra
system calls to check up on symlinks. One extra call per
filename component. For example, if you had:
and a request is made for the URIDocumentRoot /www/htdocs <Directory /> Options SymLinksIfOwnerMatch </Directory>
/index.html
.
Then Apache will perform lstat(2)
on
/www
, /www/htdocs
, and
/www/htdocs/index.html
. The results of these
lstats
are never cached, so they will occur on
every single request. If you really desire the symlinks
security checking you can do something like this:
This at least avoids the extra checks for theDocumentRoot /www/htdocs <Directory /> Options FollowSymLinks </Directory> <Directory /www/htdocs> Options -FollowSymLinks +SymLinksIfOwnerMatch </Directory>
DocumentRoot
path. Note that you'll need to add
similar sections if you have any Alias
or
RewriteRule
paths outside of your document root.
For highest performance, and no symlink protection, set
FollowSymLinks
everywhere, and never set
SymLinksIfOwnerMatch
.
Wherever in your URL-space you allow overrides (typically
.htaccess
files) Apache will attempt to open
.htaccess
for each filename component. For
example,
and a request is made for the URIDocumentRoot /www/htdocs <Directory /> AllowOverride all </Directory>
/index.html
.
Then Apache will attempt to open /.htaccess
,
/www/.htaccess
, and
/www/htdocs/.htaccess
. The solutions are similar
to the previous case of Options FollowSymLinks
.
For highest performance use AllowOverride None
everywhere in your filesystem.
If at all possible, avoid content-negotiation if you're really interested in every last ounce of performance. In practice the benefits of negotiation outweigh the performance penalties. There's one case where you can speed up the server. Instead of using a wildcard such as:
Use a complete list of options:DirectoryIndex index
where you list the most common choice first.DirectoryIndex index.cgi index.pl index.shtml index.html
Prior to Apache 1.3 the MinSpareServers
,
MaxSpareServers
, and StartServers
settings all had drastic effects on benchmark results. In
particular, Apache required a "ramp-up" period in order to
reach a number of children sufficient to serve the load being
applied. After the initial spawning of
StartServers
children, only one child per second
would be created to satisfy the MinSpareServers
setting. So a server being accessed by 100 simultaneous
clients, using the default StartServers
of 5 would
take on the order 95 seconds to spawn enough children to handle
the load. This works fine in practice on real-life servers,
because they aren't restarted frequently. But does really
poorly on benchmarks which might only run for ten minutes.
The one-per-second rule was implemented in an effort to
avoid swamping the machine with the startup of new children. If
the machine is busy spawning children it can't service
requests. But it has such a drastic effect on the perceived
performance of Apache that it had to be replaced. As of Apache
1.3, the code will relax the one-per-second rule. It will spawn
one, wait a second, then spawn two, wait a second, then spawn
four, and it will continue exponentially until it is spawning
32 children per second. It will stop whenever it satisfies the
MinSpareServers
setting.
This appears to be responsive enough that it's almost
unnecessary to twiddle the MinSpareServers
,
MaxSpareServers
and StartServers
knobs. When more than 4 children are spawned per second, a
message will be emitted to the ErrorLog
. If you
see a lot of these errors then consider tuning these settings.
Use the mod_status
output as a guide.
Related to process creation is process death induced by the
MaxRequestsPerChild
setting. By default this is 0,
which means that there is no limit to the number of requests
handled per child. If your configuration currently has this set
to some very low number, such as 30, you may want to bump this
up significantly. If you are running SunOS or an old version of
Solaris, limit this to 10000 or so because of memory leaks.
When keep-alives are in use, children will be kept busy
doing nothing waiting for more requests on the already open
connection. The default KeepAliveTimeout
of 15
seconds attempts to minimize this effect. The tradeoff here is
between network bandwidth and server resources. In no event
should you raise this above about 60 seconds, as
most of the benefits are lost.
If you include mod_status
and you also set
ExtendedStatus On
when building and running
Apache, then on every request Apache will perform two calls to
gettimeofday(2)
(or times(2)
depending on your operating system), and (pre-1.3) several
extra calls to time(2)
. This is all done so that
the status report contains timing indications. For highest
performance, set ExtendedStatus off
(which is the
default).
This discusses a shortcoming in the Unix socket API. Suppose
your web server uses multiple Listen
statements to
listen on either multiple ports or multiple addresses. In order
to test each socket to see if a connection is ready Apache uses
select(2)
. select(2)
indicates that a
socket has zero or at least one connection
waiting on it. Apache's model includes multiple children, and
all the idle ones test for new connections at the same time. A
naive implementation looks something like this (these examples
do not match the code, they're contrived for pedagogical
purposes):
But this naive implementation has a serious starvation problem. Recall that multiple children execute this loop at the same time, and so multiple children will block atfor (;;) { for (;;) { fd_set accept_fds; FD_ZERO (&accept_fds); for (i = first_socket; i <= last_socket; ++i) { FD_SET (i, &accept_fds); } rc = select (last_socket+1, &accept_fds, NULL, NULL, NULL); if (rc < 1) continue; new_connection = -1; for (i = first_socket; i <= last_socket; ++i) { if (FD_ISSET (i, &accept_fds)) { new_connection = accept (i, NULL, NULL); if (new_connection != -1) break; } } if (new_connection != -1) break; } process the new_connection; }
select
when they are in between requests. All
those blocked children will awaken and return from
select
when a single request appears on any socket
(the number of children which awaken varies depending on the
operating system and timing issues). They will all then fall
down into the loop and try to accept
the
connection. But only one will succeed (assuming there's still
only one connection ready), the rest will be blocked
in accept
. This effectively locks those children
into serving requests from that one socket and no other
sockets, and they'll be stuck there until enough new requests
appear on that socket to wake them all up. This starvation
problem was first documented in PR#467. There
are at least two solutions.
One solution is to make the sockets non-blocking. In this
case the accept
won't block the children, and they
will be allowed to continue immediately. But this wastes CPU
time. Suppose you have ten idle children in
select
, and one connection arrives. Then nine of
those children will wake up, try to accept
the
connection, fail, and loop back into select
,
accomplishing nothing. Meanwhile none of those children are
servicing requests that occurred on other sockets until they
get back up to the select
again. Overall this
solution does not seem very fruitful unless you have as many
idle CPUs (in a multiprocessor box) as you have idle children,
not a very likely situation.
Another solution, the one used by Apache, is to serialize entry into the inner loop. The loop looks like this (differences highlighted):
The functionsfor (;;) { accept_mutex_on (); for (;;) { fd_set accept_fds; FD_ZERO (&accept_fds); for (i = first_socket; i <= last_socket; ++i) { FD_SET (i, &accept_fds); } rc = select (last_socket+1, &accept_fds, NULL, NULL, NULL); if (rc < 1) continue; new_connection = -1; for (i = first_socket; i <= last_socket; ++i) { if (FD_ISSET (i, &accept_fds)) { new_connection = accept (i, NULL, NULL); if (new_connection != -1) break; } } if (new_connection != -1) break; } accept_mutex_off (); process the new_connection; }
accept_mutex_on
and accept_mutex_off
implement a mutual exclusion semaphore. Only one child can have
the mutex at any time. There are several choices for
implementing these mutexes. The choice is defined in
src/conf.h
(pre-1.3) or
src/include/ap_config.h
(1.3 or later). Some
architectures do not have any locking choice made, on these
architectures it is unsafe to use multiple Listen
directives.
HAVE_FLOCK_SERIALIZED_ACCEPT
flock(2)
system call to
lock a lock file (located by the LockFile
directive).HAVE_FCNTL_SERIALIZED_ACCEPT
fcntl(2)
system call to
lock a lock file (located by the LockFile
directive).HAVE_SYSVSEM_SERIALIZED_ACCEPT
ipcs(8)
man page). The other is that the
semaphore API allows for a denial of service attack by any
CGIs running under the same uid as the webserver
(i.e., all CGIs, unless you use something like
suexec or cgiwrapper). For these reasons this method is not
used on any architecture except IRIX (where the previous two
are prohibitively expensive on most IRIX boxes).HAVE_USLOCK_SERIALIZED_ACCEPT
usconfig(2)
to create a mutex. While this
method avoids the hassles of SysV-style semaphores, it is not
the default for IRIX. This is because on single processor
IRIX boxes (5.3 or 6.2) the uslock code is two orders of
magnitude slower than the SysV-semaphore code. On
multi-processor IRIX boxes the uslock code is an order of
magnitude faster than the SysV-semaphore code. Kind of a
messed up situation. So if you're using a multiprocessor IRIX
box then you should rebuild your webserver with
-DHAVE_USLOCK_SERIALIZED_ACCEPT
on the
EXTRA_CFLAGS
.HAVE_PTHREAD_SERIALIZED_ACCEPT
If your system has another method of serialization which
isn't in the above list then it may be worthwhile adding code
for it (and submitting a patch back to Apache). The above
HAVE_METHOD_SERIALIZED_ACCEPT
defines specify
which method is available and works on the platform (you can
have more than one); USE_METHOD_SERIALIZED_ACCEPT
is used to specify the default method (see the
AcceptMutex
directive).
Another solution that has been considered but never implemented is to partially serialize the loop -- that is, let in a certain number of processes. This would only be of interest on multiprocessor boxes where it's possible multiple children could run simultaneously, and the serialization actually doesn't take advantage of the full bandwidth. This is a possible area of future investigation, but priority remains low because highly parallel web servers are not the norm.
Ideally you should run servers without multiple
Listen
statements if you want the highest
performance. But read on.
The above is fine and dandy for multiple socket servers, but
what about single socket servers? In theory they shouldn't
experience any of these same problems because all children can
just block in accept(2)
until a connection
arrives, and no starvation results. In practice this hides
almost the same "spinning" behavior discussed above in the
non-blocking solution. The way that most TCP stacks are
implemented, the kernel actually wakes up all processes blocked
in accept
when a single connection arrives. One of
those processes gets the connection and returns to user-space,
the rest spin in the kernel and go back to sleep when they
discover there's no connection for them. This spinning is
hidden from the user-land code, but it's there nonetheless.
This can result in the same load-spiking wasteful behavior
that a non-blocking solution to the multiple sockets case
can.
For this reason we have found that many architectures behave
more "nicely" if we serialize even the single socket case. So
this is actually the default in almost all cases. Crude
experiments under Linux (2.0.30 on a dual Pentium pro 166
w/128Mb RAM) have shown that the serialization of the single
socket case causes less than a 3% decrease in requests per
second over unserialized single-socket. But unserialized
single-socket showed an extra 100ms latency on each request.
This latency is probably a wash on long haul lines, and only an
issue on LANs. If you want to override the single socket
serialization you can define
SINGLE_LISTEN_UNSERIALIZED_ACCEPT
and then
single-socket servers will not serialize at all.
As discussed in draft-ietf-http-connection-00.txt section 8, in order for an HTTP server to reliably implement the protocol it needs to shutdown each direction of the communication independently (recall that a TCP connection is bi-directional, each half is independent of the other). This fact is often overlooked by other servers, but is correctly implemented in Apache as of 1.2.
When this feature was added to Apache it caused a flurry of problems on various versions of Unix because of a shortsightedness. The TCP specification does not state that the FIN_WAIT_2 state has a timeout, but it doesn't prohibit it. On systems without the timeout, Apache 1.2 induces many sockets stuck forever in the FIN_WAIT_2 state. In many cases this can be avoided by simply upgrading to the latest TCP/IP patches supplied by the vendor. In cases where the vendor has never released patches (i.e., SunOS4 -- although folks with a source license can patch it themselves) we have decided to disable this feature.
There are two ways of accomplishing this. One is the socket
option SO_LINGER
. But as fate would have it, this
has never been implemented properly in most TCP/IP stacks. Even
on those stacks with a proper implementation (i.e.,
Linux 2.0.31) this method proves to be more expensive (cputime)
than the next solution.
For the most part, Apache implements this in a function
called lingering_close
(in
http_main.c
). The function looks roughly like
this:
This naturally adds some expense at the end of a connection, but it is required for a reliable implementation. As HTTP/1.1 becomes more prevalent, and all connections are persistent, this expense will be amortized over more requests. If you want to play with fire and disable this feature you can definevoid lingering_close (int s) { char junk_buffer[2048]; /* shutdown the sending side */ shutdown (s, 1); signal (SIGALRM, lingering_death); alarm (30); for (;;) { select (s for reading, 2 second timeout); if (error) break; if (s is ready for reading) { if (read (s, junk_buffer, sizeof (junk_buffer)) <= 0) { break; } /* just toss away whatever is read */ } } close (s); }
NO_LINGCLOSE
, but this is not recommended at all.
In particular, as HTTP/1.1 pipelined persistent connections
come into use lingering_close
is an absolute
necessity (and
pipelined connections are faster, so you want to support
them).
Apache's parent and children communicate with each other
through something called the scoreboard. Ideally this should be
implemented in shared memory. For those operating systems that
we either have access to, or have been given detailed ports
for, it typically is implemented using shared memory. The rest
default to using an on-disk file. The on-disk file is not only
slow, but it is unreliable (and less featured). Peruse the
src/main/conf.h
file for your architecture and
look for either USE_MMAP_SCOREBOARD
or
USE_SHMGET_SCOREBOARD
. Defining one of those two
(as well as their companions HAVE_MMAP
and
HAVE_SHMGET
respectively) enables the supplied
shared memory code. If your system has another type of shared
memory, edit the file src/main/http_main.c
and add
the hooks necessary to use it in Apache. (Send us back a patch
too please.)
Historical note: The Linux port of Apache didn't start to use shared memory until version 1.2 of Apache. This oversight resulted in really poor and unreliable behavior of earlier versions of Apache on Linux.
DYNAMIC_MODULE_LIMIT
If you have no intention of using dynamically loaded modules
(you probably don't if you're reading this and tuning your
server for every last ounce of performance) then you should add
-DDYNAMIC_MODULE_LIMIT=0
when building your
server. This will save RAM that's allocated only for supporting
dynamically loaded modules.
The file being requested is a static 6K file of no particular content. Traces of non-static requests or requests with content negotiation look wildly different (and quite ugly in some cases). First the entire trace, then we'll examine details. (This was generated by the<Directory /> AllowOverride none Options FollowSymLinks </Directory>
strace
program, other
similar programs include truss
,
ktrace
, and par
.)
accept(15, {sin_family=AF_INET, sin_port=htons(22283), sin_addr=inet_addr("127.0.0.1")}, [16]) = 3 flock(18, LOCK_UN) = 0 sigaction(SIGUSR1, {SIG_IGN}, {0x8059954, [], SA_INTERRUPT}) = 0 getsockname(3, {sin_family=AF_INET, sin_port=htons(8080), sin_addr=inet_addr("127.0.0.1")}, [16]) = 0 setsockopt(3, IPPROTO_TCP1, [1], 4) = 0 read(3, "GET /6k HTTP/1.0\r\nUser-Agent: "..., 4096) = 60 sigaction(SIGUSR1, {SIG_IGN}, {SIG_IGN}) = 0 time(NULL) = 873959960 gettimeofday({873959960, 404935}, NULL) = 0 stat("/home/dgaudet/ap/apachen/htdocs/6k", {st_mode=S_IFREG|0644, st_size=6144, ...}) = 0 open("/home/dgaudet/ap/apachen/htdocs/6k", O_RDONLY) = 4 mmap(0, 6144, PROT_READ, MAP_PRIVATE, 4, 0) = 0x400ee000 writev(3, [{"HTTP/1.1 200 OK\r\nDate: Thu, 11"..., 245}, {"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 6144}], 2) = 6389 close(4) = 0 time(NULL) = 873959960 write(17, "127.0.0.1 - - [10/Sep/1997:23:39"..., 71) = 71 gettimeofday({873959960, 417742}, NULL) = 0 times({tms_utime=5, tms_stime=0, tms_cutime=0, tms_cstime=0}) = 446747 shutdown(3, 1 /* send */) = 0 oldselect(4, [3], NULL, [3], {2, 0}) = 1 (in [3], left {2, 0}) read(3, "", 2048) = 0 close(3) = 0 sigaction(SIGUSR1, {0x8059954, [], SA_INTERRUPT}, {SIG_IGN}) = 0 munmap(0x400ee000, 6144) = 0 flock(18, LOCK_EX) = 0
Notice the accept serialization:
These two calls can be removed by definingflock(18, LOCK_UN) = 0 ... flock(18, LOCK_EX) = 0
SINGLE_LISTEN_UNSERIALIZED_ACCEPT
as described
earlier.
Notice the SIGUSR1
manipulation:
This is caused by the implementation of graceful restarts. When the parent receives asigaction(SIGUSR1, {SIG_IGN}, {0x8059954, [], SA_INTERRUPT}) = 0 ... sigaction(SIGUSR1, {SIG_IGN}, {SIG_IGN}) = 0 ... sigaction(SIGUSR1, {0x8059954, [], SA_INTERRUPT}, {SIG_IGN}) = 0
SIGUSR1
it sends a
SIGUSR1
to all of its children (and it also
increments a "generation counter" in shared memory). Any
children that are idle (between connections) will immediately
die off when they receive the signal. Any children that are in
keep-alive connections, but are in between requests will die
off immediately. But any children that have a connection and
are still waiting for the first request will not die off
immediately.
To see why this is necessary, consider how a browser reacts
to a closed connection. If the connection was a keep-alive
connection and the request being serviced was not the first
request then the browser will quietly reissue the request on a
new connection. It has to do this because the server is always
free to close a keep-alive connection in between requests
(i.e., due to a timeout or because of a maximum number
of requests). But, if the connection is closed before the first
response has been received the typical browser will display a
"document contains no data" dialogue (or a broken image icon).
This is done on the assumption that the server is broken in
some way (or maybe too overloaded to respond at all). So Apache
tries to avoid ever deliberately closing the connection before
it has sent a single response. This is the cause of those
SIGUSR1
manipulations.
Note that it is theoretically possible to eliminate all three of these calls. But in rough tests the gain proved to be almost unnoticeable.
In order to implement virtual hosts, Apache needs to know the local socket address used to accept the connection:
It is possible to eliminate this call in many situations (such as when there are no virtual hosts, or whengetsockname(3, {sin_family=AF_INET, sin_port=htons(8080), sin_addr=inet_addr("127.0.0.1")}, [16]) = 0
Listen
directives are used which do not have wildcard addresses). But
no effort has yet been made to do these optimizations.
Apache turns off the Nagle algorithm:
because of problems described in a paper by John Heidemann.setsockopt(3, IPPROTO_TCP1, [1], 4) = 0
Notice the two time
calls:
One of these occurs at the beginning of the request, and the other occurs as a result of writing the log. At least one of these is required to properly implement the HTTP protocol. The second occurs because the Common Log Format dictates that the log record include a timestamp of the end of the request. A custom logging module could eliminate one of the calls. Or you can use a method which moves the time into shared memory, see the patches section below.time(NULL) = 873959960 ... time(NULL) = 873959960
As described earlier, ExtendedStatus On
causes
two gettimeofday
calls and a call to
times
:
These can be removed by settinggettimeofday({873959960, 404935}, NULL) = 0 ... gettimeofday({873959960, 417742}, NULL) = 0 times({tms_utime=5, tms_stime=0, tms_cutime=0, tms_cstime=0}) = 446747
ExtendedStatus Off
(which is the default).
It might seem odd to call stat
:
This is part of the algorithm which calculates thestat("/home/dgaudet/ap/apachen/htdocs/6k", {st_mode=S_IFREG|0644, st_size=6144, ...}) = 0
PATH_INFO
for use by CGIs. In fact if the request
had been for the URI /cgi-bin/printenv/foobar
then
there would be two calls to stat
. The first for
/home/dgaudet/ap/apachen/cgi-bin/printenv/foobar
which does not exist, and the second for
/home/dgaudet/ap/apachen/cgi-bin/printenv
, which
does exist. Regardless, at least one stat
call is
necessary when serving static files because the file size and
modification times are used to generate HTTP headers (such as
Content-Length
, Last-Modified
) and
implement protocol features (such as
If-Modified-Since
). A somewhat more clever server
could avoid the stat
when serving non-static
files, however doing so in Apache is very difficult given the
modular structure.
All static files are served using mmap
:
On some architectures it's slower tommap(0, 6144, PROT_READ, MAP_PRIVATE, 4, 0) = 0x400ee000 ... munmap(0x400ee000, 6144) = 0
mmap
small
files than it is to simply read
them. The define
MMAP_THRESHOLD
can be set to the minimum size
required before using mmap
. By default it's set to
0 (except on SunOS4 where experimentation has shown 8192 to be
a better value). Using a tool such as lmbench you can
determine the optimal setting for your environment.
You may also wish to experiment with
MMAP_SEGMENT_SIZE
(default 32768) which determines
the maximum number of bytes that will be written at a time from
mmap()d files. Apache only resets the client's
Timeout
in between write()s. So setting this large
may lock out low bandwidth clients unless you also increase the
Timeout
.
It may even be the case that mmap
isn't used on
your architecture; if so then defining
USE_MMAP_FILES
and HAVE_MMAP
might
work (if it works then report back to us).
Apache does its best to avoid copying bytes around in
memory. The first write of any request typically is turned into
a writev
which combines both the headers and the
first hunk of data:
When doing HTTP/1.1 chunked encoding Apache will generate up to four elementwritev(3, [{"HTTP/1.1 200 OK\r\nDate: Thu, 11"..., 245}, {"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 6144}], 2) = 6389
writev
s. The goal is to push the byte
copying into the kernel, where it typically has to happen
anyhow (to assemble network packets). On testing, various
Unixes (BSDI 2.x, Solaris 2.5, Linux 2.0.31+) properly combine
the elements into network packets. Pre-2.0.31 Linux will not
combine, and will create a packet for each element, so
upgrading is a good idea. Defining NO_WRITEV
will
disable this combining, but result in very poor chunked
encoding performance.
The log write:
can be deferred by definingwrite(17, "127.0.0.1 - - [10/Sep/1997:23:39"..., 71) = 71
BUFFERED_LOGS
. In this
case up to PIPE_BUF
bytes (a POSIX defined
constant) of log entries are buffered before writing. At no
time does it split a log entry across a PIPE_BUF
boundary because those writes may not be atomic.
(i.e., entries from multiple children could become
mixed together). The code does its best to flush this buffer
when a child dies.
The lingering close code causes four system calls:
which were described earlier.shutdown(3, 1 /* send */) = 0 oldselect(4, [3], NULL, [3], {2, 0}) = 1 (in [3], left {2, 0}) read(3, "", 2048) = 0 close(3) = 0
Let's apply some of these optimizations:
-DSINGLE_LISTEN_UNSERIALIZED_ACCEPT
-DBUFFERED_LOGS
and ExtendedStatus Off
.
Here's the final trace:
That's 19 system calls, of which 4 remain relatively easy to remove, but don't seem worth the effort.accept(15, {sin_family=AF_INET, sin_port=htons(22286), sin_addr=inet_addr("127.0.0.1")}, [16]) = 3 sigaction(SIGUSR1, {SIG_IGN}, {0x8058c98, [], SA_INTERRUPT}) = 0 getsockname(3, {sin_family=AF_INET, sin_port=htons(8080), sin_addr=inet_addr("127.0.0.1")}, [16]) = 0 setsockopt(3, IPPROTO_TCP1, [1], 4) = 0 read(3, "GET /6k HTTP/1.0\r\nUser-Agent: "..., 4096) = 60 sigaction(SIGUSR1, {SIG_IGN}, {SIG_IGN}) = 0 time(NULL) = 873961916 stat("/home/dgaudet/ap/apachen/htdocs/6k", {st_mode=S_IFREG|0644, st_size=6144, ...}) = 0 open("/home/dgaudet/ap/apachen/htdocs/6k", O_RDONLY) = 4 mmap(0, 6144, PROT_READ, MAP_PRIVATE, 4, 0) = 0x400e3000 writev(3, [{"HTTP/1.1 200 OK\r\nDate: Thu, 11"..., 245}, {"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"..., 6144}], 2) = 6389 close(4) = 0 time(NULL) = 873961916 shutdown(3, 1 /* send */) = 0 oldselect(4, [3], NULL, [3], {2, 0}) = 1 (in [3], left {2, 0}) read(3, "", 2048) = 0 close(3) = 0 sigaction(SIGUSR1, {0x8058c98, [], SA_INTERRUPT}, {SIG_IGN}) = 0 munmap(0x400e3000, 6144) = 0
time(2)
system
calls.mod_include
, these calls are used by few sites
but required for backwards compatibility.Apache (on Unix) is a pre-forking model server. The parent process is responsible only for forking child processes, it does not serve any requests or service any network sockets. The child processes actually process connections, they serve multiple connections (one at a time) before dying. The parent spawns new or kills off old children in response to changes in the load on the server (it does so by monitoring a scoreboard which the children keep up to date).
This model for servers offers a robustness that other models do not. In particular, the parent code is very simple, and with a high degree of confidence the parent will continue to do its job without error. The children are complex, and when you add in third party code via modules, you risk segmentation faults and other forms of corruption. Even should such a thing happen, it only affects one connection and the server continues serving requests. The parent quickly replaces the dead child.
Pre-forking is also very portable across dialects of Unix. Historically this has been an important goal for Apache, and it continues to remain so.
The pre-forking model comes under criticism for various
performance aspects. Of particular concern are the overhead of
forking a process, the overhead of context switches between
processes, and the memory overhead of having multiple
processes. Furthermore it does not offer as many opportunities
for data-caching between requests (such as a pool of
mmapped
files). Various other models exist and
extensive analysis can be found in the papers
of the JAWS project. In practice all of these costs vary
drastically depending on the operating system.
Apache's core code is already multithread aware, and Apache version 1.3 is multithreaded on NT. There have been at least two other experimental implementations of threaded Apache, one using the 1.3 code base on DCE, and one using a custom user-level threads package and the 1.0 code base; neither is publicly available. There is also an experimental port of Apache 1.3 to Netscape's Portable Run Time, which is available (but you're encouraged to join the new-httpd mailing list if you intend to use it). Part of our redesign for version 2.0 of Apache will include abstractions of the server model so that we can continue to support the pre-forking model, and also support various threaded models.